Hugo is a Visiting Student from the University of Rennes, France. He is interested in the network and system aspects inherent in distributed systems, which often involve a trade-off between security and performance.
He joined the SeRBER research group to work on EGaming Security under the supervision of Professor Marc Dacier. The research project aims to investigate the security aspects leveraged by the gaming industry, which experienced unprecedented growth, especially with the surge of Esports and is expected to continue to shape tomorrow's virtual worlds.
Massively Multiplayer Online Games are at the forefront of the gaming landscape, making it more distributed than ever. This comes with new challenges to enhance security, mainly to prevent cheating. New attacks have been identified taking advantage of these distributed systems to disrupt the game synchronization between players. From a technical point of view, Hugo is investigating synchronization and security mechanisms in game engines like Unreal Engine.